VVM The Visakanv Megaweb The Visakanv Megaweb

Welcome to theVisakanv Megaweb

Since 2008, Visa has been thinking out loud on the internet, sharing his ideas with the world. The result: a quarter-million tweets, more than a thousand essays and blog posts, and hundreds of videos. The Visakanv Megaweb collects all of it, plus the books and media Visa keeps recommending, into one archive, organized so you can find your way through. Pick a place to start.

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An archive of Twitter postsby Visakan Veerasamy

Visakan Veerasamy (@visakanv) has been posting on X (formerly Twitter) since 2008, racking up more than a quarter-million posts across dozens of topics. The Visakanv Megaweb organizes them into a single archive you can browse without friction. Explore Visa’s most popular posts, favorite themes, and online network via curated lists. Looking for something specific, or want to browse the archive your way? It’s all here: filters for date, length, and more, plus search across text and handles.

262K
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36
themes

0262: Megaman X and how we teach ourselves

One Million Words · Habits · 2015 · 1.2k words

Megaman X's design teaches skills incrementally with clear feedback. We can apply the same to our lives: track sleep, diet, focus, build small habits, and keep going. Failures come from late nights and distraction; the fix is simple routines.

0262 – Megaman X and how we teach ourselves

There’s this video that I’ve watched several times on now on YouTube– it’s by this series called Sequelitis, and it talks about how Megaman X is basically the best sequel to a video game ever, and describes how it does an amazing job of teaching gamers how to play. I’ve played Megaman X and X3 (I’m not so sure about X2… I think I’ve tried it, but never got around to completing it. I don’t think I completed Megaman X, either… or rather, I think I completed it by exploiting Save States, which is kinda cheating.)

I’ve shared this video with multiple people on multiple occasions now, and each time I share it I tend to watch it again, and it tends to make me think again about many things. In this case, the basic idea of communication. (It’s tempting to try and write a vomit that structurally, conceptually communicates the idea I’m trying to talk about, but I know that that will be an endless rabbithole. Maybe I’ll do that after I write this first.)

What Megaman and Super Mario and other amazing video games understand that a lot of the rest of us don’t is this– people learn in little chunks. We start by putting together a sort of vague framework for thinking about problems. We look at what we have, we mash things together, we try different options, click around. We see what we have. Then we rub against the walls.

There’s a comic that somebody shared on Twitter about what it’s like to watch your customers try your product for the first time– it shows a person trying to drink water from a cup by licking at the base, pouring it over themselves, and so on. The point is that it’s obvious to any creator what the purpose of a thing is, but it’s never obvious to new users. The challenge is to design things in such a way that people can simply bump their way towards understanding. They should never have to digest and dissect something complex and/or complicated to make sense of it.

How Megaman X does this is really quite amazing. Your character is used as a cursor on the start menu, and when you select the “Start Game” option, your character fires a powerful bolt of energy across the screen– informing you that your character has the ability to shoot. When the game starts, you land at the left of the screen. If you press the buttons on your cursor, you’ll find that your immediate options are “go left, go right, jump, shoot”. If you try to go left, you run into a wall. So clearly you should move right. (For the rest of the game, you’ll be primarily moving right to progress forward.) You encounter one enemy at a time– the first ones you can kill by shooting right at them. After a while you encounter some enemies that can only be killed by shooting at sweet spots– for example, a tall enemy might need you to jump and shoot.

The game progressively teaches you new skills by putting you in circumstances where you can observe what the optimal case is. You can afford to make mistakes, you can try again, and it’s made incredibly easy for you to infer what you ought to do in a given encounter. If you feel like it’s too easy, the difficulty ramps up almost immediately afterwards, after you get it.

I highly recommend watching the video, I’ll probably be referencing it and quoting it a lot. The simple idea at the heart of it is– you teach people very simple basic skills that you can then build upon, build onto, over and over again into ultimately very complex behaviors. For example I remember in Megaman X you’ll be able to dash, and control your slide down walls. And then you’ll learn the ability to air dash, so after a while you combine these skills and you start doing amazing things like jumping over an enemy, air-dashing across to the wall, wall jumping more, so on and so forth.

On hindsight, this must have been a huge part of why I loved so many video games so much. Part of it was the narrative. Part of it was the promise of getting stronger, getting better. And part of it was the wonderful combination of all those skills. I enjoyed earning the stars in Bare Knuckle that would allow me to do more powerful attacks. I enjoyed successfully completing a stage in Metal Slug without losing any lives, getting all the bonus points at the end. I enjoyed developing combinable skills and getting more powerful weapons in Diablo 2 and other RPGs– DarkStone. The prospect of growing stronger and eventually destroying things much more powerful than you are– in a video game, that’s laid out for you in a very awesome way. I enjoyed winning people’s affection and loyalty as Commander Shepard in Mass Effect 2.

Of course, reality is a lot more complex than video games. Part of that is simply the way nature is. Life is complex, crazy, chaotic, open, random, arbitrary, cruel, messy. But part of it is human design. Perception. If we can design video games (closed systems– some of which open up into remarkably open systems, like World of Warcraft– a very addictive game that builds real human relationships, teamwork, skills, and orgasmic cries of joy when people successfully defeat a huge boss)– we can design a lot of things around us to be better. By better, I mean we can teach ourselves to live better the way Megaman X teaches us to play the game, and to get good at it.

We ought to automatically get very clear readouts of our sleep quality, our diet, our blood sugar levels, exhaustion levels, mental states, all of those things. If we can see these things regularly (I fantasize about being able to see it in real time– some day this will be a reality), and we can see how our actions affect them, then I think we’ll very naturally learn to masterfully manage our own meatbags.

I’ve definitely written about this many, many times– how I’d like to measure everything. Well hey, I’m wearing a Mi Fit tracker thingy now. I’ve been writing in a notebook for quite a few days. I’ve had a lot of practice at doing this thing, I just need to keep up with it. Keep going. And I need to recover faster. None of this is new, I’ve repeated myself a hundred times.

Why do I fail? I get tired and I lose the clarity of mind? Why do I get tired? I sleep late. WHy do I sleep late? I get distracted, I get scared, I lose focus, I try to rush things at the end. I should never sleep late ever again. Even if things are fucking up, I should probably just sleep early. I should meditate regularly. Every day. And I should write about it. I should experiment with my notebooks.

I suppose ultimately this is just one of many many reminders of the same thing. It feels like a regular tempo and a tie-in with other humans is part of what will make this successful.

Originally published at https://visakanv.com/1000/0262-megaman-x-and-how-we-teach-ourselves/.

An archive of books and mediareferenced by Visakan Veerasamy

Visa is a prolific consumer of art and media. Over the years, he has referenced, reviewed, and recommended thousands of books, essays, articles, comics, and videos. The Visakanv Megaweb pulls his collection together in one place. Each item carries a link tracing it back to the mention.

About the Megaweb

The Visakanv Megaweb is a public archive of everything Visakan Veerasamy (@visakanv) has put on the internet: a quarter-million tweets, more than a thousand essays and blog posts, hundreds of videos, and the books and media he points to.

Visa has been thinking out loud online since 2008. The result is one of the largest bodies of personal writing on the web, but until now it has lived in scattered places: threads you unroll by hand, blogs on separate platforms, videos spread across years. The Megaweb pulls all of it into one place you can read and search.

What’s inside

The archive is in four parts. The Twitter Archive holds his posts, threads, replies, and quote-tweets. The Writing Archive collects his essays and blogs across three collections. The Video Archive gathers his vlogs, talks, and readings. The Library is everything he points to: the books, essays, articles, and videos he references in his own work.

How it’s organized

Each part is built to be browsed on its own terms. Read a theme from top to bottom, sort by what is most-loved or most-recent, narrow to replies or originals, or search the text directly. Every item keeps a link back to where it came from.

A note on the data

Counts, excerpts, and rankings are drawn from Visa’s public posts. Sourcing and update cadence are still being finalized.

Writer and internet builder, known online as @visakanv. Here are his books, where to support his work, and where to find him.

His books

FAN Friendly Ambitious NerdOn becoming a kinder, bolder, more curious version of yourself.Gumroad →Goodreads →
INT IntrospectAn inward hero’s journey to earn your own trust and self-respect; a remix of Nietzsche, Emerson, Watts, Campbell, and Jung.Gumroad →Goodreads →
An archive of Visakan Veerasamy’s online work.
Set in Fraunces, Geist, and Geist Mono.
Built by Mars Code Factory.
The Twitter ArchiveBest Tweets

Best Tweets

Many tweets from Visa are popular, but some are more popular than others. Browse the 1,000 most-liked top-level posts in Visa’s Twitter archive.

The Twitter ArchiveBest Threads

Best Threads

Visa is known for megathreading, and has written more than 26,000 threads since 2008. Explore his threads, including the longest and most popular. To page through every one, browse the full list →

The Twitter ArchiveLongest Threads

Longest Threads

Visa's biggest megathreads: his longest unbroken sequences, up to 200+ posts. See the best-loved →

204
tweets in the longest thread
7.3
years, longest-running thread
84
tweets, avg. length

The Twitter ArchiveAll Threads

All Threads

Every thread Visa has written: more than 26,000 since 2008. Search the text, narrow by year or length, and sort however you like. See the 1,000 best-loved →

26,381
threads
2021
peak year
102,048
tweets in threads
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Length
Year
Theme
26,422 threads

The Twitter ArchiveAll Tweets

All Tweets

Here is every reply, quote-tweet, thread, and standalone post from Visa’s Twitter archive, more than a quarter-million in all. Retweets aren’t included here. Browse all his retweets →

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Type
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Year
251,277 tweets

Themes

Visa’s tweets have common threads and narrative arcs if you look closely. Explore the themes he’s focused on across his years on Twitter, and the tweets in each.

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36 themes
The Twitter ArchiveRecurring Posts

Recurring Posts

Visa is known for quoting and resharing his own tweets, often to resurface an insight or reinforce an idea. See every time he’s quoted himself or brought an old post back into a conversation.

34,006
self-quotes
13,033
distinct ideas
339
most resurfaced
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Year
Theme
4,874 recurring ideas

Retweets

The accounts and posts Visa amplifies. Not his words, but a record of who and what he has pointed his audience toward over the years. Self-retweets aside, here is everyone he has reshared.

Network

If Twitter is a public town square, Visa is the hyperactive, affable guy who talks to everyone: nearly half his posts (45%) are replies to other people. Below are the 100 accounts he replies to most.

Less a body of work than
a body of conversation

The shape of it

Every post and retweet, sorted not by what it’s about but by what it is.

How the mix shifted

His blend of replies, quotes, posts and retweets as a share of each year. Hover for any year.

Volume over time

Themes

What he posts about most. Toggle to see what actually lands.

His network

The accounts he engages with most. Toggle replies, quote-tweets, or retweets; tap a bar to open the account.

…and the same as a bubble field: the top accounts he replies to and quotes most, sized by how often. Hover or tap a bubble.

Hall of fame

All-time records across the archive.

The record-setting tweets

All of Observations & Humor

Every tweet in Observations & Humor. Search the text or a handle, narrow by date or to replies vs. originals, and sort however you like.

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16,834 tweets
reply312 likes2026-05-22
original2.1K likes2026-05-20
reply84 likes2026-05-19

placeholder copy and data · this same page serves any scope (a theme, an account)

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